The first two installments of StarCraft 2 each had simple, personal stories - Raynor wants to track down Kerrigan, and Kerrigan wants to track down Raynor - which were good enough to hang the games on to, letting the mission and campaign design do their work.Ĭheck out our StarCraft II multiplayer review here. Both have existed in Blizzard games since the original StarCraft and Warcraft 3. Three top investment pros open up about what it takes to get your video game funded.īlizzard’s success in RTS design relies on the combination of two things: a propulsive story and clever mission design.
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